Remember this from one of my New York City posts?...sat in on a meeting with an extremely talented creator and his agent who pitched an amazing book for Graphix -- if it's signed it will be an excellent addition to our line.
Yup, that was Kazu Kibuishi
and his amazing two book series called AMULET
I knew instantly after seeing preview images (one seen above) at TCAF and hearing Kazu talk about the plot, that this project would be a perfect fit for Graphix. And after reading his other work, DAISY KUTTER
, it became clear that Kazu is a creator with a unique depth and precision in storytelling. His action sequences have a clarity and impact that very few have in this industry. I’m confident AMULET
will have this same quality.
From the press release: “In Amulet, main characters Em and Navin’s mother has recently died, and their father has just moved them to a strange, hilltop house. After their father disappears suddenly, the kids find a door that leads into a stunning labyrinth filled with strange creatures and hints of a vast, new world at the end of it. As they search for their father in the maze, they join forces with a small rabbit, Miskit, who is also searching for a lost loved one.”
I had a chance to chance to speak to Kazu about his thoughts on the process of creating and developing AMULET
S: What do you think are the key elements in creating a great graphic novel for children?
K: I'd imagine they would be the same elements that make a great graphic novel for adults, but marked with an appropriateness for children. A good, fun story, great visuals, and nice design go a long way.
S: What aspects of Amulet do you think kids will gravitate towards and enjoy the most?
K: The monsters and robots will definitely be the major draw at first, but after the kids have had their fill of the eye candy, they'll be reading the book to see what happens to Navin and Emily, or any of the other characters. If I do my job correctly, we'll all be caring very much about these kids and hope that their journey ends well.
S: What advice would you give to the general non-comics reading public about the value of graphic novels for kids?
K: Communicating a story through pictures is one of the most universal ways to communicate an idea with an artist's original vision intact. The more people we have in this world that can communicate through pictures, the better we'll be able to understand each other. Thankfully, kids usually count drawing as one of their favorite activities.AMULET
Book 1 will hit bookstores and comic shops in Spring 2007.